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Game Projects

During my time at the game assembly I have created eight collabratory game projects.

Astro Chase

Astro Chase is the first game I made at The Game Assembly.

Astro Chase is an "endless" runner that was made during a 5 week period. 

The team

  • 2 Level Designers

  • 3 Game Artists

  • 3 Procedual Artists

  • 5 Game Programmers

Showtime!

Showtime is a mobile puzzle game that was made during a 6 week period.

I was one of three level designer and my task was to make the first two levels. So my focus during this project was to make the tutorial.

The team

  • 3 Level Designers

  • 3 Game Artists

  • 3 Procedual Artists

  • 4 Game Programmers

The Flame Within

The Flame Within is a 2.5D platformer that was made during a 17 week period.

We level designers each made 2 levels, were as I made the last 2. I had to combine everything we had introduced in the previous levels and make coherent levels.

The team

  • 3 Level Designers

  • 4 Game Artists

  • 3 Procedual Artists

  • 6 Game Programmers

The team

  • 2 Level Designers

  • 4 Game Artists

  • 5 Game Programmers

Goat To Hell

For our fourth game project we made a top down adventure. The project was made during a 7 week period. 

We decided I would to a mountainous area while my fellow level designer would make a graveyard area. While designing we noticed that it would be in our best interest if we switched areas with each other. 

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

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